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|###| Instrument Name |###| Sample Name |
+---+----------------------------+---+----------------------------+
|001| bdm |001| kick |
|002| snr |002| snare |
|003| hh |003| light hh |
|004| gtr |004| distguit3 |
|005| egtr |005| open hh |
|006| tom |006| syn tom |
|007| bass |007| juno bass |
|008| syn |008| synth 002 |
|009| syn2 |009| rezolution |
|010| syn3 |010| lead 002 |
|011| str |011| plain acc guitar |
|012| hh-c |012| orch hits |
|013| trans |013| beginning transmission |
|014| crowd |014| crowd pop |
|015| hh-o |015| tambourine |
|016| tamb |016| choir |
|017| chor |017| packed crash cymbal |
|018| cym |018| breathless |
|019| brth |019| the spacemen have landed |
|020| space |020| |
+---+----------------------------+021| _________________________ |
|022| |
|023| BLASTER MASTER: |
|024| THIRD AREA BGM MIX |
|025| (c) May 1997 PrOtoCoL |
|026| _________________________ |
|027| |
|028| ABOUT: |
|029| i came across Blaster |
|030| Master recently and could |
|031| not stop playing it for |
|032| about 2 days. for its |
|033| time, it had some of the |
|034| best soundtracks of all |
|035| the games. Area 3 has |
|036| got to be my favorite |
|037| BGM, but the nintendo's |
|038| 4-voice synth just |
|039| doesn't do justice to |
|040| the song. here's the |
|041| way i wanted it to sound. |
|042| 12 new patterns added |
|043| after the 12 "original" |
|044| ones. |
|045| |
|046| |
|047| CONTACT: |
|048| Elliott Lee (PrOtoCoL) |
|049| tenchi@netmagic.net |
|050| http://www.netmagic.net/ |
|051| ~tenchi/protocol.htm |
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|092| _________________________ |
|093| |
|094| Legal Blah Blah: |
|095| ~~~~~~~~~~~~~~~~ |
|096| Blaster Master (c) 1988 |
|097| Sunsoft of America; |
|098| Licensed by Nintendo |
|099| of America. |
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